Sectors and Industries
April 02, 2005
The principles of Ubiquity, community and emergence apply, by definition, across many different sectors. We do however have particular expertise and experience in certain areas, including:
- Multimedia, Entertainment & Games: Game scripting, visualisation and design, Interactive Fiction and interactive entertainment communities.
- BioPharma: Genetic medicine and its impact on health care models; market analysis for analytic software.
- Publishing: Electronic publishing & rights, Blogging and ubiquitous access to information and collaboration.
- Telecoms: Mobile telephony content services, Location-based services, Moblogging, Voiceblogging and Podcasting.
- Conservation & International Development: Collaboration environments, technology planning, field implementation and training.
- Government & NGO: Public Infrastructure, online communities, Research programme definition and participation, Social and ICT policy.
- Education & Research: Learning communities and enabled spaces.
Posted by Richard
Link to this article: http://www.two-worlds.com/2005/04/what_sectors_do.html