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Sectors and Industries

April 02, 2005

Categories: Sectors

The principles of Ubiquity, community and emergence apply, by definition, across many different sectors. We do however have particular expertise and experience in certain areas, including:

  • Multimedia, Entertainment & Games: Game scripting, visualisation and design, Interactive Fiction and interactive entertainment communities.
  • BioPharma: Genetic medicine and its impact on health care models; market analysis for analytic software.
  • Publishing: Electronic publishing & rights, Blogging and ubiquitous access to information and collaboration.
  • Telecoms: Mobile telephony content services, Location-based services, Moblogging, Voiceblogging and Podcasting.
  • Conservation & International Development: Collaboration environments, technology planning, field implementation and training.
  • Government & NGO: Public Infrastructure, online communities, Research programme definition and participation, Social and ICT policy.
  • Education & Research: Learning communities and enabled spaces.

Posted by Richard
Link to this article: http://www.two-worlds.com/2005/04/what_sectors_do.html