The principles of Ubiquity, community and emergence apply, by definition, across many different sectors. We do however have particular expertise and experience in certain areas, including:
- Multimedia, Entertainment & Games: Game scripting, visualisation and design, Interactive Fiction and interactive entertainment communities.
- BioPharma: Genetic medicine and its impact on health care models; market analysis for analytic software.
- Publishing: Electronic publishing & rights, Blogging and ubiquitous access to information and collaboration.
- Telecoms: Mobile telephony content services, Location-based services, Moblogging, Voiceblogging and Podcasting.
- Conservation & International Development: Collaboration environments, technology planning, field implementation and training.
- Government & NGO: Public Infrastructure, online communities, Research programme definition and participation, Social and ICT policy.
- Education & Research: Learning communities and enabled spaces.
Posted by Richard at 12:40 AM
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