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<title>Two Worlds Sectors Feed</title>
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<copyright>Copyright 2008</copyright>
<lastBuildDate>Sat, 02 Apr 2005 00:40:00 +0000</lastBuildDate>
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<title>Sectors and Industries</title>
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The principles of Ubiquity, community and emergence apply, by definition, across many different sectors. We do however have particular expertise and experience in certain areas, including:
</p>
<ul>
	<li><b>Multimedia, Entertainment &amp; Games</b>: Game scripting, visualisation and design, Interactive Fiction and interactive entertainment communities.</li>
	<li><b>BioPharma</b>: Genetic medicine and its impact on health care models; market analysis for analytic software.</li>
	<li><b>Publishing</b>: Electronic publishing &amp; rights, Blogging and ubiquitous access to information and collaboration. </li>
	<li><b>Telecoms</b>: Mobile telephony content services, Location-based services, Moblogging, Voiceblogging and Podcasting.</li>
	<li><b>Conservation &amp; International Development</b>: Collaboration environments, technology planning, field implementation and training.</li>
	<li><b>Government &amp; NGO</b>: Public Infrastructure, online communities, Research programme definition and participation, Social and ICT policy.</li>
	<li><b>Education &amp; Research</b>: Learning communities and enabled spaces.</li>
</ul>]]></description>
<link>http://www.two-worlds.com/2005/04/what_sectors_do.html</link>
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<category>Sectors</category>
<pubDate>Sat, 02 Apr 2005 00:40:00 +0000</pubDate>
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