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<copyright>Copyright 2008</copyright>
<lastBuildDate>Tue, 21 Jun 2005 12:10:37 +0000</lastBuildDate>
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<item>
<title>Enhanced Realities for Natural Spaces</title>
<description><![CDATA[<p>One question, of many, from the Urban Learning Space Play, Mobility  
and Learning forum at Oran Mor:
</p>
<p>
<span class="inline-italic">Does providing digital experiences around  
natural spaces &ndash;&nbsp;parks and wilderness places &ndash;  
devalue or supplant the experience of visiting them?</span>
</p>
<p>
Any space has multiple layers of perception &ndash;&nbsp;whether it's  
the geology of Yellowstone behind the spectacular geysers, the  
history of London embodied in Regent's Park or the song of the  
warblers in the Norfolk Broads, every visitor, physical or virtual,  
experiences a level of detail according to their experience and  
existing knowledge. What digital enhancement of physical spaces can  
do is help engage people with further levels of detail beyond their  
assumptions, it can add persistence to individual and collective  
stories generated around a place, it can extend effective access to a  
place and, above all, it can help engage visitors far beyond their  
initial intent. That engagement is self-selecting &ndash;&nbsp;not  
everyone who experiences a physical place will engage with it and  
many who can't experience it at any given time wish to engage with  
it. Creating a digital overlay - an "Enhanced Reality" for a virtual  
place can both help engage the uncomprehending and extend the  
physical boundaries of the place. In doing so, understanding of  
structure, causality and process can only be improved.
</p>
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<link>http://www.two-worlds.com/2005/06/enhanced_realit.html</link>
<guid>http://www.two-worlds.com/2005/06/enhanced_realit.html</guid>
<category>The Ubiquity Papers</category>
<pubDate>Tue, 21 Jun 2005 12:10:37 +0000</pubDate>
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